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Wednesday, March 21, 2012
Assemble Demo
In the time its taken to research and create my game I have learned a lot about my subject and other flash products. Doing this was really fun so far and i hope to become better and do everything I can to became a good at this skill.
Add Input: mouse
File:Shawnfrtc FinalGame.swf by team: Flashmasters
This is an example of a flash that teaches an idea such as ours. it is executed very well and is a good example for our team 4 Fist and Infinity. I hope we will be able to make something this good by the end of our experience.
This is an example of a flash that teaches an idea such as ours. it is executed very well and is a good example for our team 4 Fist and Infinity. I hope we will be able to make something this good by the end of our experience.
add input: keyboard
Using flash has become much easier lately after completing multiple assignments. I enjoy making things on it compared to when i first started. I've began to make characters and actions. I am waiting or when i can call myself a veteran designer.
Monday, March 19, 2012
Adding animation-Tweens
This lesson taught me about motion and how tweens work, which i knew nothing about before this. It is very interesting to see a character spring to life with actions. I was able to use the tween to make a 1-2 animation which was pretty interesting.
Sound
I plan to use sound effects to cause the all interactive objects to have a noise that gos along with the action. When clicking a button the button will ding. When walking the character will produce a foot-to-floor noise. BGM will also be put into the game for extra effect.
Buttonz
Buttons in my game are used in the menus to select options such as play or help, and also select in game menu buttons to help learn info helpful to the game. It is necessary to use buttons to play the game.
Adding Scenes
My scenes are in specific order so that they help establish important information and a complete and organized thought for the player. The menus and scenes are in corresponding order and flow correctly.
In the games i played in PLAY TO LEARN they were organized so that the story had a beginning to end that was organized enough to understand the idea of the game.
In the games i played in PLAY TO LEARN they were organized so that the story had a beginning to end that was organized enough to understand the idea of the game.
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